Community Maps

Techland’s Picks

Map 11: Return to the Slums

  • 100509
  • 108
  • 50262
Return to the Slums #1
Return to the Slums #2
Return to the Slums #3
Return to the Slums #4
Return to the Slums #5
Return to the Slums #6
Return to the Slums #7
Return to the Slums #8
Return to the Slums #9
Return to the Slums #10

Once a tropical heaven, the city of Harran was put into a state of civil unrest and quickly overrun by the approaching infection. You find yourself in a coastal favela after escaping the central city.

This is a map created for the Return to Harran competition with the goal of building a Harran-inspired city environment with an extra 'tropical' flair, mixed with more verticality for better parkour opportunities. 

 


Performance:

The map's performance should be improving with each version barring any major map extensions. However, there are some optimization methods that are either very technical/time consuming or currently impossible that will also be utilized whenever tutorials or support are added.

For now, it is recommended to lower LOD settings, enable upscaling, and/or turn down shadow settings when struggling with FPS. To copy your settings from base game Dying Light 2 into the developer tools each time you start, follow this guide. This can be skipped when starting from the game, rather than through the developer tools.

 


More Info:

There is some work I'd still like to do in terms of expansion/detailing/general map improvements, but until I find better optimization methods I'll be sticking to a smaller, more detailed open-world setting. That being said, the entire environment is still handcrafted and there are plenty of parkour/combat/exploration options as of now. Further updates will (hopefully) include improved performance.

Very Positive
94%
Author
honk_
honk_
Last updated
Downloads
100509
Today's downloads
108
Subscribers
50262
Learn More

Developer Tools Tutorial

More questions?

Join our discord channel
  • Introduction

    Introduction

    Level: Beginner

    • Clients
    • Downloading
    • Installation
    • Maps
    • Launching
  • Interface

    Interface

    Level: Beginner

    • Projects
    • Interface
    • Helpers
    • Preview Options
  • Basics

    Basics

    Level: Beginner

    • Objects
    • Transform Tools
    • Prefabs
    • Coordinate System
  • Lighting

    Lighting

    Level: Beginner

    • Environmental Lighting
    • Dynamic Lighting
    • Envprobes
    • Heightmaps
  • Terrain

    Terrain

    Level: Beginner

    • Maps
    • Terrain
    • Textures
    • Water
    • Build

More questions?

Join our discord channel

Frequently Asked Questions

Developer Tools

  • Why is Techland partnering with mod.io rather than using Steam Workshop?

    mod.io is a cross-platform UGC solution, supporting 11 game systems and stores. We are launching with PC support, which includes our Steam and Epic Games playerbases. Console versions with in-game integration will follow in 2023, and partnering with mod.io ensures we can provide official mod support for all Dying Light 2 Stay Human players, regardless of platform or store preference.

  • On which platforms can I access the Developer Tools (custom map mods)?

    Currently, PC platforms (Steam and Epic Games Store) have access to the Beta version of official mod support. All players can view submitted and approved custom maps from the main menu in game, via the Dying Light 2 - Developer Tool launcher, or directly by visiting mod.io/g/dying-light-2.

    Meanwhile, Community Maps have been implemented into the game as a new feature on PC and consoles. Players can explore new worlds created by our community right now by accessing them via the game’s main menu.

  • What sort of mods can we expect to be available?

    Developer Tools played a huge part in the community support and success of the original Dying Light. It’s for this reason, we engaged mod.io to bring this experience to all Dying Light 2 Stay Human players on both PC and consoles. From the release, our goal was to engage creators who want to revisit and make new custom maps. Whether narrative, co-op, or competitive, they all play a part in what our community loves about Dying Light. We are always open to exploring a wide range of mod categories, both cosmetic and gameplay-based, as requested by players.

  • Do I need a mod.io account in order to submit or play Custom Maps?

    In order to submit your custom map for Dying Light 2 Stay Human, creators will be required to sign in to mod.io using the Developer Tools. Account creation allows creators and subscribers to add custom maps to their mod collection. The process is simple and requires email authentication for the user. Once a mod.io user account has been created, players can browse, rate, comment on, and subscribe to Developer Tools at mod.io/g/dying-light-2. Custom maps submission is available exclusively via the Map Editor program.

  • Will the experience differ for console players versus PC players?

    Techland has partnered with mod.io to provide the same Community Maps experience for all the players. When it comes to Developer Tools, games are traditionally made using a PC, and in line with this approach, we have released a dedicated creation tool.

    The Dying Light 2 Stay Human Dev Tools provide players on PC with our own toolset to create maps, stories and dialogues. These creations can then also be tested in the software before being uploaded to our game via mod.io.

  • What's new in Developer Tools?

    We've added assets from the first Dying Light so that you can recreate the world of Harran in Dying Light 2 Stay Human. This package consists mainly of slums, small buildings, a hangar set, a railway set, and catwalks. Additionally, we’ve implemented new meshes from the world of Hellraid to open up the potential for more fantasy worlds and LOD’s for custom maps. We will continue to support Community Maps and Developer Tools for years to come!

  • Why aren't all the maps available on consoles?

    Some maps are running into performance issues on certain platforms. Considering that Developer Tools are still in beta, certain optimization features may not be available at the moment. We are presently working to implement changes in 2024 that will allow players on platforms to experience some of the more elaborate creations of our community.

  • What is the difference between Developer Tools and Community Maps?

    Developer Tools is what is used by our community to utilize our toolset, create their own games and upload them to Dying Light 2 Stay Human through mod.io. Community Maps is a new feature within the game that allows our playerbase to access and play those games.

✫

Password Recovery

Back to Log In