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Week 27: The Vault

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The Vault Video
Rabid.Squirrel

Rabid.Squirrel

Description

The Old Town: a once majestic area of Harran and ground zero for the Harran Virus outbreak. Now, it’s a wasteland having been hit by a series of atomic blasts, originating from the countryside, over 20 years ago. Somewhere beneath the ruins and ashes of this city lies a bountiful supply cache, locked away safely within a secret vault. Following the rumors and whispers surrounding all of this, Aiden stumbles into the middle of a war between 2 mysterious factions, their origin linked to the very vault our hero is in search of. Explore this atomic wasteland and uncover what secrets lie beneath the rubble, some of which may very well explain why the Old Town was destroyed in the first place.
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Testimonials

Iwona Kryłowicz
TechQA Analyst
Iwona Kryłowicz
A city ravaged by a catastrophe and torn between two warring factions!
In the middle of it all, a stranger arrives and is pulled in the middle of things once again. It seems our Aiden just can't catch a break.
Will he be able to figure out what started the conflict? Or the reason why the Old Town is in such a disastrous state? And ultimately, will he uncover the location of the Vault? Will he make friends or enemies? So many questions!
I love maps with a well thought out story! If you do too, be sure to try out this map.

Developer Tools Tutorial

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  • Introduction

    Introduction

    Level: Beginner

    • Clients
    • Downloading
    • Installation
    • Maps
    • Launching
  • Interface

    Interface

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    • Projects
    • Interface
    • Helpers
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  • Basics

    Basics

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    • Objects
    • Transform Tools
    • Prefabs
    • Coordinate System
  • Lighting

    Lighting

    Level: Beginner

    • Environmental Lighting
    • Dynamic Lighting
    • Envprobes
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  • Terrain

    Terrain

    Level: Beginner

    • Maps
    • Terrain
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Frequently Asked Questions

Developer Tools

  • Why is Techland partnering with mod.io rather than using Steam Workshop?

    mod.io is a cross-platform UGC solution, supporting 11 game systems and stores. We are launching with PC support, which includes our Steam and Epic Games playerbases. Console versions with in-game integration will follow in 2023, and partnering with mod.io ensures we can provide official mod support for all Dying Light 2 Stay Human players, regardless of platform or store preference.

  • On which platforms can I access the Developer Tools (custom map mods)?

    Currently, PC platforms (Steam and Epic Games Store) have access to the Beta version of official mod support. All players can view submitted and approved custom maps from the main menu in game, via the Dying Light 2 - Developer Tool launcher, or directly by visiting mod.io/g/dying-light-2.

    Meanwhile, Community Maps have been implemented into the game as a new feature on PC and consoles. Players can explore new worlds created by our community right now by accessing them via the game’s main menu.

  • What sort of mods can we expect to be available?

    Developer Tools played a huge part in the community support and success of the original Dying Light. It’s for this reason, we engaged mod.io to bring this experience to all Dying Light 2 Stay Human players on both PC and consoles. From the release, our goal was to engage creators who want to revisit and make new custom maps. Whether narrative, co-op, or competitive, they all play a part in what our community loves about Dying Light. We are always open to exploring a wide range of mod categories, both cosmetic and gameplay-based, as requested by players.

  • Do I need a mod.io account in order to submit or play Custom Maps?

    In order to submit your custom map for Dying Light 2 Stay Human, creators will be required to sign in to mod.io using the Developer Tools. Account creation allows creators and subscribers to add custom maps to their mod collection. The process is simple and requires email authentication for the user. Once a mod.io user account has been created, players can browse, rate, comment on, and subscribe to Developer Tools at mod.io/g/dying-light-2. Custom maps submission is available exclusively via the Map Editor program.

  • Will the experience differ for console players versus PC players?

    Techland has partnered with mod.io to provide the same Community Maps experience for all the players. When it comes to Developer Tools, games are traditionally made using a PC, and in line with this approach, we have released a dedicated creation tool.

    The Dying Light 2 Stay Human Dev Tools provide players on PC with our own toolset to create maps, stories and dialogues. These creations can then also be tested in the software before being uploaded to our game via mod.io.

  • What's new in Developer Tools?

    We've added assets from the first Dying Light so that you can recreate the world of Harran in Dying Light 2 Stay Human. This package consists mainly of slums, small buildings, a hangar set, a railway set, and catwalks. Additionally, we’ve implemented new meshes from the world of Hellraid to open up the potential for more fantasy worlds and LOD’s for custom maps. We will continue to support Community Maps and Developer Tools for years to come!

  • Why aren't all the maps available on consoles?

    Some maps are running into performance issues on certain platforms. Considering that Developer Tools are still in beta, certain optimization features may not be available at the moment. We are presently working to implement changes in 2024 that will allow players on platforms to experience some of the more elaborate creations of our community.

  • What is the difference between Developer Tools and Community Maps?

    Developer Tools is what is used by our community to utilize our toolset, create their own games and upload them to Dying Light 2 Stay Human through mod.io. Community Maps is a new feature within the game that allows our playerbase to access and play those games.

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