Community Ideas

We are building Dying Light 2 Stay Human together!

Check out the Community Ideas that have already made it into the game. Watch them keep on coming!

Votes 1162

Restored Guns

Author

__unknown__

weapons
Category

Weapons

Description

We know years ago Weapons were taken, but to where? Now we know.

Dev Commentary

You asked. We delivered. We've added four weapon types: pistols, SMGs, rifles, and shotguns. However, there's always potential to do more with this idea in the future.

Votes 1553

Mad Scientists

Author

Silver_Reaper541

others
Category

Others

Description

Tolga and Fatin escaped the countryside in the following, so why not see what they can get up to in Villedor?

Dev Commentary

Ah, yes. Tolga & Fatin. The legends, the icons! The two gentlemen went about their own way, and yet somehow, they made it to Villedor. They never cease to amaze us!

Votes 920

Missing from Dying Light 2

Author

ups_driver92

others
Category

Others

Description

Bring back Baklava and Halva as comsumables.

Dev Commentary

We would, too. It's a good thing they're now in the game.

Votes 1612

Expert Grappling Hook Controls

Author

Felix_

player-skills
Category

Player Skills

Description

Please add an option to rebind expert grappling hook controls

Dev Commentary

We're glad to say the feature to rebind expert controls for the grappling hook on your keyboard is here.

Votes 1038

Weapon stick in zombie

Author

Ashtonbriangreaves

weapons
Category

Weapons

Description

You guys should make it ai like DL1 when you throw a weapon it should get lodged inside them (if you know what I mean)

Dev Commentary

It already works in the game! It's based on probability and works only on slashing weapons. If you feel it's not happening enough times, let us know!

Votes 1620

Explosive knifes or throwing stars/ Sticky bombs

Author

GRIMM_04

weapons
Category

Weapons

Description

Ninja stars were really fun in the original game.

Dev Commentary

We loved them as well. Which is why they're now in the game.

Votes 1301

Polearm Weapon Class

Author

Mortey!

weapons
Category

Weapons

Description

New polearm-type 2 handed weapons

Dev Commentary

We have been working on them for a while now, so it is our pleasure to tell you they're finally in the game.

Votes 976

Weapon charm mechanic

Author

CesarTorres

weapons
Category

Weapons

Description

Allow the charms to give some benefits to weapons

Dev Commentary

We already have some charms that work like that. We will lean more in that direction. It'd be great to introduce something like "amulets" or "keepsakes" — a charm for the character, not the weapon. But we might be getting ahead of ourselves.

Votes 2434

Weapon Repair

Author

AussieGrammarGuy

weapons
Category

Weapons

Description

Craftmasters having a weapon repair mechanic for the player

Dev Commentary

We were always hesitant to allow for weapon repairs since constantly searching for new weapons is a big part of Dying Light. That said, we have been getting this request for a very long time now, so it was only right for us to take the hint and follow the Players’ voice on this one. The weapon repairs in the game work similarly to what AussieGrammarGuy proposed. Visit a craftmaster near you! That is if you have the resources.

Votes 2177

Executions

Author

skowronantek123

gameplay
Category

Gameplay

Description

More fun, Greater satisfaction

Dev Commentary

We always wanted to expand on the brutality and "showmanship" aspect of our game. We aimed to make these Finishers brutal and quick — so we don't take control from you for too long.

Votes 1907

Text Chat

Author

Mvnslaught3r

gameplay
Category

Gameplay

Description

Text Chat in Co-op

Dev Commentary

History doesn't repeat itself, but it sure does like to rhyme. In times of emotes, map markers and taunts, you would think that text chats would be a thing of the past, yet here we are. It's pretty cool that old solutions are still relevant with new ideas and innovations.

Votes 1426

Hide the Paraglider backpack

Author

darkraixe

ui
Category

UI

Description

The option to hide the paraglider backpack on Aiden

Dev Commentary

I'm surprised how such a small feature got so much traction in the community.

Votes 1320

Picking up dropped weapons from enemies

Author

Mr. Can

enemies
Category

Enemies

Description

Instead of them dissapearing, for some reason...

Dev Commentary

Two words. It's here!

Votes 1089

Carrier Outfit

Author

providence

outfits-skins
Category

Outfits/Skins

Description

Carrier outfit as a reward for a side quest.

Dev Commentary

We've done that and more — you can get both the original Carrier outfit and a special Carrier Guild Leader one. Brace yourselves!

Ideas

(549) HOW IT WORKS
  • Voting
  • In Review
  • Approved
  • In Development
  • Rejected Ideas

Ideas submitted by our community. Vote for your favorites! The top 10 suggestions will frequently move on to the In Review stage.

Our developers are reviewing whether to move forward with the idea.

Ideas approved by our developers.

It’s happening. Our developers are working to bring your idea to life.

Discarded suggestions by the developers during the In Review stage.

All the ideas submitted by you that have been published on our site.

FAQ

Here are all your most frequently asked questions:

  • Why aren't all the maps available on consoles?

    Some maps are running into performance issues on certain platforms. Considering that Developer Tools are still in beta, certain optimization features may not be available at the moment. We are presently working to implement changes in 2024 that will allow players on platforms to experience some of the more elaborate creations of our community.

  • What is the difference between Developer Tools and Community Maps?

    Developer Tools is what is used by our community to utilize our toolset, create their own games and upload them to Dying Light 2 Stay Human through mod.io. Community Maps is a new feature within the game that allows our playerbase to access and play those games.

  • What are Community Ideas?

    Community Ideas is a subpage on Pilgrim Outpost dedicated to our fans. Since the launch of Dying Light 2 Stay Human, we’ve been flooded by the community with several fan-requested features and other ideas that they would like to see added to the game. We want our players at the forefront of everything it is that we do here at Techland. This is why we are giving them the ability to make those wishes a reality by allowing the best and most suitable ideas to find their way into the game.

  • How can I submit my Ideas?

    Visit the Community Ideas page on pilgrimoutpost.com/community-ideas and press “Submit an idea”. Log in or sign up to Pilgrim Outpost to submit your request and fill out the form. Remember to list only one idea per entry.

  • What happens with my Community Idea after I submit it?

    You should receive an email from our team notifying you about the status of your Community Idea, and whether it gets approved or rejected. Bear in mind that every entry first has to undergo the moderation process, which means it might take some time before you get any response. Once your submission passes all the moderation criteria, it will get published in the “VOTING” tab and you should receive a notification email.

  • How can I vote for ideas?

    Create a Pilgrim Outpost account and upvote however many submissions you like. You can also downvote ideas if you believe they don’t fit well with the overall Dying Light 2 Stay Human vision, though they won’t alter the “Most Popular” ranking. The top ten suggestions will then routinely move to “In Review”.

  • Will my ideas get added to the game?

    Not every idea is going to be added to the game. Only the ones that successfully make it through the whole process will be implemented. This process consists of four stages: community vote, developer review, approval and development.

  • How can I ensure that my idea gets more upvotes?

    Encourage people to vote on your idea so that it cracks the top most popular list by using the direct link to your idea and sharing it around.

  • My idea made it to “Approval” or “In Development”. When will I see it get implemented into the game?

    Not all ideas are equal. In game development, things are always in flux, not to mention some concepts are far more ambitious than others. For that reason, we can’t specify set dates, but once an idea has made it to “In Development”, you can be sure we are doing everything in our power to implement it.

  • When will I see my idea implemented into the game?

    Everything depends on the idea. First, it has to place in the top 10 of the most popular list in “Voting”. It will then be reviewed by our developers to assess its scope or if it fits within the overall direction of Dying Light. We will let you know which ideas will make the cut by systematically updating the “Approved” and “In Development” sections.

  • What does the process look like?

    The entire process consists of the following stages and prerequisites:

    • Moderation - After an idea has been submitted, it must undergo a moderation process that could flag an entry for not meeting our Terms & Conditions or other requirements.
    • Voting - If a submission meets the criteria, it will be officially listed on our site in its first main stage, where the community can upvote their favorite ideas.
    • In Review - Our devs will regularly review the ten highest-rated ideas in “Voting” and transfer them to the second stage called “In Review”. There is no specified time frame to pinpoint how long the review process will take. Developers will assess the feasibility of those ideas and examine whether they are consistent with the overall vision of Dying Light.
    • Approved/Rejected - Once the review process is complete, the entries will move on to the third stage, which can be broken up into two different scenarios: “Approved” — receiving an official green light from our devs — or “Rejected” — discarded suggestions deemed by the devs as unrealizable. Rejected ideas will have an attached Developer Feedback explaining why they won’t advance to the next stage.
    • “In Development” - This means your idea is being worked on. And although we will not be able to provide a specific date for when it will be implemented into the game, we do assure you we are doing everything in our power to make it happen.
    • “Implemented” - Your idea was added to the game.
  • How can I track the status of my idea? How will I know if my idea got approved or rejected?

    You will be able to track the status of your ideas(s) through your email that was linked to your Pilgrim Outpost account. We will be sending notifications to anyone who submits an idea.

  • Who will review my idea?

    Our developers — designers, programmers, franchise directors and others!

  • What if someone copies my Community Idea?

    As a video game studio, we understand what goes into the creative process and that two or more people will often come up with the same or similar ideas. This does not necessarily mean that someone has copied a concept. We will do our best to block any duplicate entries as early as possible in the moderation phase by notifying users via email and encourage them to vote for Community Ideas that already exist on the site.

  • Why is my idea not in the “In Review” slot, but a similar one is?

    Upvotes are as important as the idea itself. Since we’ve received thousands of suggestions, we will prioritize the ideas with the most upvotes to filter the demands more efficiently. We also take action against ideas that are too similar to others to avoid redundancies within the system. And if you do find one that already exists, why not vote for it?

  • Will I get compensated for the ideas that were developed?

    Community Ideas serve as a form of community interaction, not an active component of game development. It is merely an alternative to asking you what features you’d like to see through our social media, a system that gauges interest and enthusiasm around feedback or potential features.

  • Why hasn’t my Community Idea been published on the site after I submitted it?

    All submissions not listed in the “VOTING” tab are currently still undergoing the moderation phase or were rejected because they did not meet the moderation criteria.

  • What are the moderation criteria?

    Each submission will go through moderation to see if it meets the necessary criteria before it can be cataloged on the page. Entries cannot contain anything that is unlawful, tortious, fraudulent, deceptive, obscene, sexually explicit, defamatory, violent, threatening, harassing, abusive, falsely representative, or invasive of someone else’s privacy. Your Community Idea must not include any content that infringes any third-party intellectual property rights or otherwise violates third-party rights.

    Additionally, only one idea can be listed per submission. All form positions (i.e., title, subtitle, description, etc.) must be filled out properly. As stated in the Terms & Conditions, the contents of each entry cannot be vague, unclear, irreverent (e.g., “make the game run on Ouya”, or “make the game free”), or include links. Finally, submitted Community Ideas that share many similarities with the already published concepts or features that are in the game will all automatically get flagged.

  • In what languages can I submit my Community Ideas?

    English, German, Polish, French, Spanish, Chinese, Portuguese, and Japanese are the languages supported by our system and moderation team.

  • I want to change my Community Idea. Can I edit my submission?

    You cannot edit your idea. Once an entry has been submitted, it cannot be changed. However, you may still view all your submissions that have been published in the “YOUR IDEAS” tab.

  • There are too many Community Ideas listed on the page. Are there any options that could help me filter out the list?

    You can navigate through the tabs (Voting, In Review, Approved, In Development or Rejected). Furthermore, you can use other options to narrow down the list, like the category or most recent/popular filters and the keyword search bar. Bear in mind that most entries are in English and that the feature brings up results based on titles and short descriptions.

  • Certain Community Ideas appear in a foreign language. Should this be happening? What do I do?

    We are now accepting submissions in many other languages, namely: English, German, Polish, French, Spanish, Chinese, Portuguese, and Japanese. If you want to read the entry written in a language that you don’t understand, open the Community Idea window by pressing “More”. There, you can access an auto-translate feature by Google's Translate API that translates the original text into your language.

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