Read our newest dev blog to dive deeper into what’s coming next for Dying Light: The Beast.
Hey Survivors - Tymon here, Franchise Director for Dying Light.
Four weeks have passed since the release of Dying Light: The Beast so we’re slowly moving into the post-launch phase of the release and as we’ve recently announced there’s a number of new features and activities happening in the game that you can look forward to. Last week we gave you a bird’s eye view on the 11 week plan that covers the time till the end of the year but I’d like to use this dev blog to uncover some details about what we’re planning.
Call of the Beast
Let’s start with Call of the Beast which is already happening as you read this. We announced this global community initiative to bring players together for 11 weeks of clear, weekly goals and exclusive rewards. The first challenge is already wrapped, the second has kicked off, and the momentum you’ve generated is exactly why we designed it this way: contribute during the week and the reward lands directly in your in-game stash.
Across the campaign there are 22 total goals, with a secret Legendary Reward unlocked if the community completes at least 17 of them. And if collectively we reach 20 goals, everyone who took part at least once will receive all of the weekly rewards. To see each week’s objective, the community’s progress, and whether you’re eligible for the stash delivery, head to the dedicated page on Dying Light Outpost. With your joint effort, every Thursday becomes another chance to prove what the pack can do. This week we ask you to kill zombies using dropkicks, which will be rewarded with a 80s inspired “Sunset” car skin and matching machete weapon.
New Game + and Legend Levels
But Call of the Beast is not all we have prepared for you - it’s time to shine more light on the systems that extend replayability and endgame depth. New Game+ returns - concept that you’re familiar with, but tuned for Dying Light: The Beast. You can replay the whole game while keeping your XP progression, skills, and items from the first pass, and of course you can chain multiple NG+ runs one after another to maximize the skill tree. But beware - each loop strengthens enemies and increases the pressure in ways that fit our melee-first, physics-driven sandbox. To make that loop meaningful, Legend Levels will be released alongside NG+. You can expect more Legend Skills than in our previous games, including exclusive ones aimed at cranking up the Beast Mode. As you rise, you’ll also gain access to stronger weapons giving you more control over the game’s challenges.
With that we’re also introducing a new weapon rarity with exclusive visuals, and you’ll begin to see it as you raise your Legend Levels. The goal is simple: make late-game gear feel earned and rewarding.
Nightmare Mode
Now, about Nightmare Mode. This will come after the Legend Levels/NG+ update and our goal here is to make this difficulty more than just “harder numbers.” Yes, enemies will do more damage and the game more demanding, but that isn’t the point on its own. We’d like to try a more realistic survival loop - so expect some new mechanics in that regard. In parallel, we’re currently looking into each of our bosses to see how we can adjust their behaviors to make them more unpredictable. On top of that we’re also considering some neat tweaks to our Volatile enemies - these are just intentions, so I don’t want to promise too much, but we’re looking at games like Alien: Isolation or Resident Evil 3: Nemesis for inspiration.
Ray Tracing
Technical and visual upgrades will be part of this 11 week push as well. During this roadmap window, we’re bringing PC Ray Tracing support to Dying Light: The Beast, and we’ll continue to roll out improvements that elevate the moment-to-moment feel without compromising performance. The priority across all these beats is the same: deepen replayability, strengthen endgame identity, and keep every return to Castor Woods purposeful.
That’s the shape of the coming weeks: Call of the Beast every Thursday, NG+ with expanded Legend Levels, a new weapon rarity and executions, a survival-driven take on Nightmare, and visual enhancements on PC. Thank you for the energy you’ve brought to the opening weeks - your response powers what we build next.
PUBG Mobile collaboration
But that’s still not all - the first crossover for Dying Light: The Beast will happen very soon, starting next week, on October 31! Two iconic survival franchises collide: Dying Light: The Beast’s horror meets PUBG Mobile’s high-stakes action. You can expect a new quest line, that unfolds after the main story’s “Power Gambit,” and rewards in the collaboration include PUBG Mobile-themed items: the Killing Pan, Battle Royale Bat, Marked Man outfit, Gear Items for extra XP and damage, and the Battleground Keychain charm to enhance decapitation, dismemberment, or limb destruction. To activate the quest visit the Dying Light Outpost event page (you can do it right now - HERE).
Next week you can also expect new weapon executions to expand the finishing options available to you already - but that’s just a very bloody cherry on top, innit?
See you in the Castor Woods!