Rais has fallen, but our problems with bandits grow. Help Spike bring people to safety, and get a special new weapon.
Rais has fallen, but it’s not the end of our problems with the bandits. Quite the contrary, to be honest. With their leader gone, they are flooding Harran, all loose and frenzied, ravaging whatever stands in their way. Their strike on a survivors’ shelter exposed those hiding inside to the infection, bringing on a host of freshly-turned Virals to deal with. As if we hadn’t had enough of them already...
But not all’s lost. Spike’s organizing a safe zone for the survivors who managed to escape. There are still many who need help getting there, though, and it will take some real grit and extraordinary skill to brave the storm and bring them to safety. You are their only hope now. Camden wanted to equip them with his special suits, but unfortunately, only some of them managed to get them. As few as they are, they might prove really useful, so keep your eyes peeled! Oh, and as for the zombie situation—think Spike already has an idea on how to deal with it. Just follow his instructions, and we might stand a chance.
Reward for your efforts
In Part I Spike will reward you with his special melee weapon — Crankshaft.
During all parts of the event:
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Talk to Spike to get 2 Trap Bombs every day (toxic/shrapnel/explosive).
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Electric weapon mods are stronger and have longer durability.
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Longer duration of firecrackers and UV flashlight.
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Spike will now give you 50% more Survivor Points for air drops.
During Part I
Local and Global Bounty
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Local Bounty:Kill the bandits.
Rewards:Crankshaft
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Local Bounty:Help the survivors.
Rewards:Last Hope blueprint
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Global Bounty:Kill zombies using the environment.
Rewards:3 King mods